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Hello everyone! In case you missed it, we released Seers Isle this month.
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As you may have noticed, I recently shared a series of portraits of the characters in Seers Isle. I had the pleasure of collaborating with Ludovic Rivalland to produce these portraits, “with four hands”, so to speak.
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Hello everyone! So, it’s official, we’re in the last stretch.
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Hello everyone! It’s summer but we’re still working hard to meet our “summer 2018” release date. The good news is, we should make it, just in time for the autumn equinox.
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Hello everyone! This month, we’re talking about Orphan Age and Orphan Age: Diaries, sales and discounts, and, of course, we’ll share our progress on Seers Isle!
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Hello everyone! This month, we’re talking about the GDPR, the events we attended, and, of course, the current state of the dev of Seers Isle!
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Hello everyone! We have a nice surprise to share for this month’s newsletter before I give the pen over to Camille Marcos from the Illustrason collective. Along with Julien Ponsoda, they’re responsible for the music and sound design of our next game, Seers Isle.
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Last week, we sent our first newsletter. If you missed it, you can catch up here below. And if you’re interested into signing up, you’ll find a form here: seersisle.com/contact.
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We love music, here at Nova-box. However, being a music enthusiast is one thing, but understanding and creating an interactive soundtrack is quite another. For Seers Isle, we decided to work with Camille Marcos and Julien Ponsoda from the Illustrason collective. Our goal was to get an original soundtrack that would really complement the interactivity...
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After working for the few last months in complete secrecy, we’re very proud to announce our next narrative game: Seers Isle. This new project is both a continuation and a departure from Along the Edge. We kept the same gameplay (or lack thereof) and, like its predecessor, Seers Isle is first and foremost an interactive...
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