Newsletter #23 — February 2022

Hello everyone!

So, it’s official: last month we finally announced “End of Lines”, our next interactive graphic novel!

Also, Nico attended an event at a public library near Bordeaux, and, as always, you’ll get an update on the production status and an exclusive new piece of concept art from the game.

 

End of Lines

So, what is “End of Lines” exactly? Well, first off, it’s an interactive graphic novel, like its predecessors: a novel size adventure, illustrated with hundreds of hand-painted pictures, where your choices will decide the fate of our protagonists, a family of travelers wandering northward in a post climate meltdown Southern Europe, in search of a hospitable place to settle.

This time around, Nico, in addition to his usual role of artistic director and illustrator, also takes the helm of “creative director” (like on “Seers Isle”), with the full support of the rest of the team, of course. He really wanted to use our creative output to speak out about climate change, to explore the way it might affect the next generations if we continue on our path towards self-annihilation.

It is quite a change of pace from our usual mysticism, occultism, and identity exploration, and we really hope you will enjoy this new endeavor!

The main cast of “End of Lines” takes a moment of respite in a flooded village of the Galician coast.

 

Handing the pen over to Nico, here’s what he has to say about the game, in his own words:

“I’ve been busy with this project for a while. Mélanie and I were working on concept arts while producing Across the Grooves and I was already writing some first drafts. I’m very happy to be able to start sharing this with you.

Like many people of my generation, eco-anxiety is part of my life. I know it’s not very original, but with this project, I hope to do something not only entertaining, but also, maybe, a bit useful. At least as “useful” as a work of fiction can be…

It’s also a very personal universe that I’m trying to build, based on meaningful personal experiences, with the simple objective of sharing these emotions. And I hope it will be good enough.”

 

“Nuit de la lecture”

The opportunities for public events have been rather less frequent with the pandemic, but we had the opportunity to present our games during 2022 edition of “La Nuit de la Lecture” (“the night of reading”) in the public media library of Mérignac, near Bordeaux. We had the pleasure of having a lot of people showing up to discover interactive fiction via our games. Big thanks to Baptiste Normand and the rest of the team at the library for their hospitality, we had a great time!

 

What have we been up to?

As you can imagine, we’re currently working full time, all steam ahead, on End of Lines. Nico and Alix are busy writing the last chapter while Julie is working on the storyboards of chapter 3 (out of 5). For my part, I give a hand wherever I can while working on text and scripts integration.

We’re on a tight schedule, but we should be ready for our release date later this year without over-exhausting ourselves.

As always, here’s an exclusive picture. This one is an early concept of Nora and Sam.

 

That’s all for now, see you next month!

Please consider adding End of Lines to your wishlist on Steam! (it helps make the game more visible at release).

And in the meantime, Seers Isle, Along the Edge, and Across the Grooves are available on Steam and itch.io (among other select digital resellers).

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Best,

Geoffroy,
on behalf on the team.

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